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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 32 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Jan 23, 2008, 05:03 PM // 17:03   #621
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Kind of silly to bring need in the discussion. I don't need GW, but I find it fun, just as I would find it more fun to use 7 heroes.
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Old Jan 23, 2008, 05:06 PM // 17:06   #622
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@Gun

I dont know why, but in general it is bad to come on these forums and want or ask for anything you do not have... people will just treat you like some kind of Benedict Arnold....honestly reading the counter posts here you would think you were asking for 7 heroes while everybody else gets none.

As far as more heroes goes, I'm indecisive. On the one hand I can see a play balance issue...but considering other play balance issues I dont know if that matters as much as some would think. On the other hand, I like to equip heroes and tweak their builds- all that happy stuff...but I also dont need the added expense of outfiting my heores more than I already do.

I know one thing for sure, the idea of not having heroes and henchies in GW2 and being forced into player groups is very disheartening....I have had nothing but bad experience so far with player groups and am not in any hurry at all to give up playing the game with heroes and henchies in favor of humans- I like to actually accomplish things without it being a total headache.
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Old Jan 23, 2008, 05:21 PM // 17:21   #623
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Quote:
Originally Posted by pygar
@Gun

I dont know why, but in general it is bad to come on these forums and want or ask for anything you do not have... people will just treat you like some kind of Benedict Arnold....honestly reading the counter posts here you would think you were asking for 7 heroes while everybody else gets none.
If that's the impression of my posts then my message is not well brought and I apologise.

It would be nice if all of the players who would like to play with 7 heroes should be able to do so because I know (as well as others I'm sure) how fun it is to customise 6 and play with them. So WE (everybody who wants 7 heroes) can have more fun and on one machine.

Last edited by Gun Pierson; Jan 23, 2008 at 05:50 PM // 17:50..
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Old Jan 23, 2008, 05:33 PM // 17:33   #624
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If this was a petition, I'd /sign it. Like many above, my RL gives me only small blocks of time for gaming. I go AFK often during missions. I pretty much never PUG - not because I don't want to, but because I'd be a bad party member. (I have small children - other parents will empathize with me.)

I'm not sure why ANet has said "no" to full Hero parties since for folks like me, it would only add to our enjoyment of the game. Anyone who says full hero parties would be imba (or heros using PvE skills for that matter) is not correct.
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Old Jan 23, 2008, 05:44 PM // 17:44   #625
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Does anyone know why its not allowed for 7 hero team cause ı really wonder. I dont think think there is any valid reason because people who want 7 hero already dont use pugs. The only difference is H&Hs being happier and pug groups same. of course H&H ers would be H'ers
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Old Jan 23, 2008, 05:51 PM // 17:51   #626
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I for one would like the option to use Heroes over henchman. I mean if I have 7 heroes that I have purchased skills and weapons, shields/focuses for then I want to be able to make a party of all "my" heroes. That's just me though....
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Old Jan 23, 2008, 05:55 PM // 17:55   #627
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Quote:
Originally Posted by Destro Maniak
Does anyone know why its not allowed for 7 hero team cause ı really wonder. I dont think think there is any valid reason because people who want 7 hero already dont use pugs. The only difference is H&Hs being happier and pug groups same. of course H&H ers would be H'ers
I dont think that the 7 hero thing is something that is disallowed or impossible, as much as it's something the devs just dont want to do....it would take a lot of work, and on top of that would kind of negate work they have done in the past to make henchies viable. For as nice as having all heroes might be, it's not something the game devs can just flip a switch on and make happen....and especially since the devs have mostly moved to work on GW2 it is probably not going to happen.
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Old Jan 23, 2008, 06:17 PM // 18:17   #628
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I was just wondering how crowded my screen would be if 7 heroes happend


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Old Jan 23, 2008, 07:33 PM // 19:33   #629
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Plus various equipmetns for them too.

Add some bags... and their effect icons... and their maintained enchantments icons, if any and...

Hm... let's keep 3, ok, XD.
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Old Jan 23, 2008, 07:48 PM // 19:48   #630
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In case the above two were not joking:

Ok so the next argument is that they take a lot of space on the screen lol. This one cracked me up. You can always turn those bars off, like you can do now with three heroes. Or only show the ones you micro.

Do you really think people who want to play with 7 heroes care about those windows? People will just adjust things depending on how they want it.

But I had a good laugh and that was the point of it I think.

Last edited by Gun Pierson; Jan 23, 2008 at 08:25 PM // 20:25..
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Old Jan 23, 2008, 07:49 PM // 19:49   #631
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If the "seven-heroes idea" were ever implemented, I would suggest that they operate pretty much exactly as henches are handled now. In other words:

--Three "controllable" Heroes
PLUS
--Four "hench Heroes". So, no skill bars visible, no flags, no shared inventory, etc. Just the Heroes and whatever weapons and skills they had the last time you were at an outpost/town.

That's how I'd do it anyway. Not that complicated, really. And from a gameplay perspective, not that different from the way henches are handled now.
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Old Jan 23, 2008, 08:24 PM // 20:24   #632
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OK, commenting on how cluttered the screen would be is irrelevant. If you have to micro 1 or more heroes then you've got some seriously strange builds. Re-evaluate. If you were to have control panels for 7, theres nobody forcing you to open all seven at one time. geez. The only time I ever have control panels open is to moniter a heroes performance with a new build or I need to forcecast something, which isn't THAT often. People that argue for the sake of arguing are annoying.

Really tho, seven heroes would be great. finally I could do FoW, UW, and ToPK with my heroes. No, I never go with people.

Whoever said its no better than 8 people. Well, yes and no, people can be better or worse. I think what anet may be concerned about it the human factor. In a party of people, there 8 individual chances of a screw up. over aggro and what not. but with 7 heores, theres only one person to possible screw up. It might be, who knows.
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Old Jan 23, 2008, 08:50 PM // 20:50   #633
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Screen clutter is not an issue regarding 7 heroes.

You can currently have 6 heroes under your controll if you 2 man and the other player leaves. The extra 3 heroes function as henchmen.

Also, how can it be difficult for Anet to implement this if it already possible to have 3 additional heroes that function as hench in the game?

Even if 7 heroes all with functional screenbars were allowed, no one is forcing you to have all 7 skill bars open on your screen. But some people do have 24" monitors with uber high resolutions that wouldnt have any clutter problems with 7 hero bars open all the time.

But 3 heroes with bars, plus four which function as henchmen would be the best way to do this.

Also, Anet said that GW would never get an auction house because the game isnt designed for one. Now we have evidence they are designing a xunlai market for this purpose.

So there we have it, no doesnt mean a no just cos gaile gray said so.
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Old Jan 23, 2008, 09:11 PM // 21:11   #634
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Quote:
Originally Posted by MithranArkanere
On top of that, in GW2 there will be only 1 side-kick.
Better to get used to less AI.
Kind of like hunters in WoW which I prefer to GW anyway?

YAY! GW2 will be better for solo players!

If just about every single damn place in GW didnt need a full party of 8 and everything could be done on your own with a companion....

Wait a minute, this is GUILD wars, ya know, a PVP orientated game for GUILDS that has a failure of a PVE system?

*Goes back to soloing in WoW* <3 <3 <3 <3 <3
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Old Jan 23, 2008, 09:14 PM // 21:14   #635
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It'll sure stop a lot of QQing, that's for sure. I'm a firm believer that requiring parties for every area in Guild Wars' was one of its biggest problems.

I for one look forward to the soloability in GW2. It'll be cool to see how all of it is implemented.
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Old Jan 23, 2008, 09:33 PM // 21:33   #636
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Quote:
Originally Posted by Bryant Again
I for one look forward to the soloability in GW2. It'll be cool to see how all of it is implemented.
Play hunter in WoW. GW2 is just copying that.
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Old Jan 23, 2008, 09:39 PM // 21:39   #637
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Already have a draenei one at 70, thank you ^ ^

And I'd say it sounds like GW2 more copying maybe, say, Diablo 2 or Neverwinter Nights. How customizable the companion will be is unknown. I'd probably still want to go it all alone, though. Again, we'll see.
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Old Jan 23, 2008, 09:41 PM // 21:41   #638
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Quote:
Originally Posted by MithranArkanere
Plus various equipmetns for them too.

Add some bags... and their effect icons... and their maintained enchantments icons, if any and...

Hm... let's keep 3, ok, XD.

Keep in mind they just gave us quick keys for the Hero's, so no need for any opening of the comand bars at all.

So the screen would not change one bit over what it now is.
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Old Jan 23, 2008, 09:55 PM // 21:55   #639
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Quote:
Originally Posted by bhavv
You can currently have 6 heroes under your controll if you 2 man and the other player leaves. The extra 3 heroes function as henchmen.

Also, how can it be difficult for Anet to implement this if it already possible to have 3 additional heroes that function as hench in the game?
I did not know this. But I presume you would lose the extra heroes if you zoned as, for example, when you changed levels in a dungeon or moved from one region to another? Is that right?
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Old Jan 23, 2008, 11:57 PM // 23:57   #640
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32 pages....there can't be that many original arguments.

Arguments for: people don't always have friends around, PUGS suck, Mhenlo licks my scrote.

Arguments against: People should learn to play with each other, MMO is meant to be a social game(that's LOADED with irony), 3 heroes ruined the game.

Yeah, 32 pages.
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